Shapes in HTML5

Choose object: Fill surfaces Vertices only
Fallback content, in case the browser does not support Canvas.

This is a 3D rendering of a simple shape.

Rx: 0
Ry: 0
Rz: 0

This page does not make use of the OpenGL features available in HTML5. It simply uses basic mathematics/transformations and the <canvas> element.

The definitions of the objects have been taken from, with the exception of the model of the Eta Carinae nebula which was taken from this paper to be published in the Monthly Notices of the Royal Astronomical Society.